So a couple of weeks ago now I joined the Untitled Game Jam #117, and made the game Flip and Fall. It's a four level long 2D precision platformer made in Godot, heavily inspired by Celeste.

Since then, I've been stuck in a bit of a limbo, trying to learn a new game framework whilst having no clue what kind of game I want to make.
After a couple of days of messing around and making random stuff, I've finally settled an idea on what kind of game I want to make.
So recently I read 'Do Androids Dream of Electric Sheep', the inspiration for the film Blade Runner. After I finished reading, I figured the structure of the plot seemed pretty fit to adapt to a game. I won't spoil the plot, but the basic premise is Rick Deckhard, a bounty hunter is assigned to hunt down a group of rogue androids. Now this sort of fits in with the setting of Flip and Fall, which was set in some sort of vague factory setting with mechanical animals.
So the plan for this new game is a sort of reimagining or fleshing out of the original flip and fall, maybe with a proper narrative longer campaign and better art.
I'm developing this game using the FNA framework, inspired by the blog post Noel Berry - a developer on Celeste- on making games without using engines. I've only ever used Godot to make games so I figured it would be a fun challenge to learn C# and build a game with less pre-made tools on hand.
Just throwing this out as an idea, but I also want to experiment a little with music production, specifically ambient maybe in the style of Radio Amor - Tim Hecker or Richard D James Album - Aphex Twin.
As with any game I start this is subject to never be finished at all, but hopefully this devlog series keeps my drive to keep developing up.