I made a game
I finished Mecha Market. It started development on September 1st 2024. It's about building and running a grocery store, heavily inspired by roblox retail tycoon 2. It features a full layout editor that lets you completely customise the layout of your store.
The biggest change to my workflow for this game was using Obsidian to track my progress. Taking notes helps a lot with keeping track of what needs to be done, speeding up development.
According to tokei, I've written 5503 lines of code, excluding blank lines and external addons. My previous largest project, GDFP was 3455 which makes this game a 59% increase in code size.
A lot of parts from the game were taken from Brass Bistro, my previous large projected which was cancelled. The character design has been completely ripped. I also used a bunch of music files which I had downloaded for Brass Bistro that still fit the tone of Mecha Market.
I think my organisation of the project was a lot better than all of my previous ones because I did a lot more notetaking on what needed to be done and why I made some decisions which helped keep me on track.
Compared to Brass Bistro, I didn't really learn from my advice to not focus so much on art early on but I did avoid changing art styles too much and remaking assets unnecessarily.
I want to continue to update the game a little bit with some features that players have requested.
For future games, I want to prototype more before starting projects so I can have more interesting or unique gameplay instead of being so derivative of other games.
I want to try music production and learning Rust probably.
I also want to revisit some older games and make them more playable or just release cancelled ones in a barebones playable state.